![]() ![]() Feel free to contact me outside the thread if you get confused.Įpisode 1: Escape from the Arc- Arcad- the ship that blows up at the beginning of the gameĮpisode 4: Everything in the game having to do with moneyĮpisode 6: There was supposed to be a Xenon-shattering kaboom!Įpisode 1: A very long, slightly interactive cutscene, like XenosagaĮpisode 2: Getting to the root of the problem is hard when the root IS the problemĮpisode 3: The coolest series of falling down scenes that doesn't involve Michael DouglasĮpisode 6: Sometimes, it's appropriate to build a fancy sci-fi device that doesn't have a self-destruct mechanism. ![]() Each following game only exists in one version (aside from multilingual versions of SQV and the non-voiced version of IV), so I don't think I have to tell you which versions of those I'll be playing. The remake includes the use of such technologies as an 8-bit color palette and a sound card, making it much easier on the eyes and ears. In this thread, I'll be playing through the entire series from beginning to end, starting with the early 90s remake of Space Quest I, which used the Space Quest IV engine. It's all in a decade's work for Roger Wilco. We get to watch our hero, a hapless janitor, become a savior, fight wave after wave of alien conspirators, get the girl, become a captain, get another girl, and then lose it all and go back to being a lonely janitor again. ![]() Its scope and popularity are probably second only to Sierra's flagship series, King's Quest, among all of the company's adventure game properties, and Space Quest arguably had the dignity to end before becoming a tragically flawed shell of its former self. The game spawned no less than five sequels and developed a huge following among adventure game fans. The original Space Quest was an attempt by two Sierra programmers to create a parody of both science fiction and adventure games, and it worked. ![]()
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